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  • Professional work

    BIONIC COMMANDO
    Developer: Grin
    Publisher: Capcom
    Release: TBA
    Platforms: Xbox 360 / Playstation 3 / PC (Windows)
    Tasks: Single Player Level Design, Multiplayer Game Design, Lead Multiplayer Level Design.





    GHOST RECON ADVANCED WARFIGHTER 2
    Developer: Grin
    Publisher: Ubisoft
    Release: Summer 2007
    Platforms: PC (Windows)
    Tasks: Single Player Level Design, Multiplayer Level Design, as well as bug fixing and gameplay conversions of multiplayer levels from the Xbox 360 version of the game.




    BIONIC COMMANDO: REARMED
    Developer: Grin
    Publisher: Capcom
    Release: Summer 2008
    Platforms: Xbox 360 / Playstation 3 / PC (Windows)
    Tasks: Additional Level Design; jumped in and created a bonus area when time was tight for the regular team.




  • Amateur Quake 3 levels from <2007
    astronomy

    An ongoing level-project made for CPMA duel
    Has been featured in numerous tourneys and subjected to high-level tournament play and tweaked
    several times for balance since it's first release in 2006.
    Playing a purely aim-based game has been made harder with the close ranges and the tight
    hallways, encouraging predicting and listening for the enemy in order
    to set up ambushes rather than relying on sniping or brute force skills.
    It provides a refreshing breeze away from many other tournament levels,
    and it sets a nice niche for itself.

    inverted penguin

    A 2vs2 team deathmatch level I made in collaboration with a norwegian online friend called Fjoggs.
    It's for CPMA and it's quite well liked so far.

    Yet To Be Named

    An early Work in Progress map currently in progress for Reaction Quake 3
    I am including it here because I think it
    represents my current realism skills better than skyscraper.


    chop3tourney1

    A rather old CPMA 1on1 map that development discontinued
    of when my hd died and the map file disappeared.
    I had alot of fun doing it and my time spent on it
    was not in vain, as I learned quite a bit from it and
    I use this knowledge now in newer maps

    skyscraper

    An old rq3 map that I made in collaboration with a friend
    called joppe, took a very long time to make but the end result turned out very well,
    it was accepted as an official map into rq3 3.2 and is still very popular among the players,
    even today. Graphics are lacking but the gameplay is quite hilarious if I say so myself.